Elsewhere, on 'Rock the Clock,' listeners hear Coleman's first experiments with electricity, with a funky backbeat straining to maintain itself against his sawing violin, note-spattering trumpet then there are Redman's bluesy post-bop chromatics (quoting Brubeck's 'Take Five' in his solo) moving atop a funky doubled-up backbeat and one scary amplified Charlie Haden bass. Science Fiction is a stellar collection of Ornette-ology assembled in one place. Title/Composerĭenardo Coleman blue highlight denotes track pick Ornette Coleman Allmusic This is some of his very best material, archived and issued the way it should have been in the first place. Ornette Coleman's first album for Columbia followed a stint on Blue Note that found the altoist in something of a holding pattern. Complete Outside the Ancient Ruins Brawls-70 Lucario Clear Target Smash!! On levels 1-5 with any single character.Science Fiction was his creative rebirth, a stunningly inventive and appropriately alien-sounding blast of manic energy. Complete The Swamp Brawls-50 Captain Falcon Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. Complete Subspace (Part I) brawls-22 Falco Complete 100-Man Brawl. Complete Battlefield Fortress.īrawls- 10 Luigi Complete Classic Mode using no continues. Complete Subspace (Part I) brawls-5 Marth Complete Classic Mode. Mode matches, then defeat Wolf after he challenges you. Defeat Wolf after he challenges you to unlock him.Īlternately, play 450 VS. Successfully complete Classic m ode with Link. Alternately, successfully complete Event Match #20 or play 350 VS. Successfully complete Classic mode with any character except Ike. First, complete adventure mode (the Subspace Emissary) to unlock all first characters. 18th day: work on getting the doctor's exp points up 19-21 day: same as above. You then will gain control of the 4th person. If done right, walk straight ahead until the end of the walkway or hallway, turn right, walk 2 steps, turn left and you should enter the secret passage way to the doctor's office. You must enter the market from the school side and time it so that you pass under the banner at 16:35. You will have to use the exchange student and have her enter the Shopping MALL at exactly 16:35 that afternoon. 16th day: same as above.ĭoctor: 17th day: This is it get tricky. 15th day: work on maxing out points on everyone. If done right you will have a cut scene of the exchange student talking to you, choose the top option again to control her. You will have to do the same thing you did on the 6th day during the after class session-waiting until 16:45 and then going home. The Enema appeared always, for all characters, after this.ġ1th day: same as 10th 12th day: same as above exchange student: 13th day: you should have the mother at 400 or above, teacher 400 or above and sister at 300-400 or more. 10th day: if you have the sister about 150 you can now go to the Shopping MALL with her for 50 points with the Enema item that pops up there. But during the time after class press talk, you will talk to the exchange student, keep trying until the teacher appears and then choose the top box to get 100 experience points each time.ĩth day: continue with maxing out the sister and doing the talking routine during the after class time. 8th day: keep your focus on the sister: raise her with enter/exit and shower. This sequence MUST happen, or you will fail to see all other girls - see 3rd day. If done right a cut scene will show you talking to her and an accident will happen to you sister. You have to wait after class until 16:45 to get control of the sister. (There must be three choices!) 5th day: sleep use the top choice again Sister and Teacher: 6th day: sleep again, but this time the teacher should appear and choose the top choice to control her. (Save on this position: if the teacher doesn't appear on day 6, you'll loose all other girls - in this case, more vacuum, enter/exit and topless walk inside time frame.) 4th day: sleep use the top item not the second one. They walk her into exposition all the other times - keep the eye on the watch to make extra enter/exit exp points.ģrd day: topless walk and enter/exit all the 4 tunes. Now, control her back to the vacuum routine 2 times more. 2nd day: Walk mother into your room and topless her (if you're bellow 100 EXP, enter/exit the room a few times). You must finish this day with 90 or 100 EXP. Time is of the essence: you have 2 ours in the period to control her and every enter/exit room gives 1 EXP and eats up 5 minutes of remaining time. Keep entering/exiting the room where the vacuum is to max EXP, them use it. Mother: 1st day: you have to use the vacuum cleaner 5 times before you can get the teacher.
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